On His Chancellor's Secret Service
Nim likes shiny mechanical things and trinkets he can secret away.
====== Created Using Wizards of the Coast D&D Character Builder ====== Nim, level 1 Human, Artificer Build: Battlesmith Artificer
FINAL ABILITY SCORES * Str 11, Con 14, Dex 10, Int 20, Wis 10, Cha 8.
STARTING ABILITY SCORES * Str 11, Con 14, Dex 10, Int 18, Wis 10, Cha 8.
AC: 15 Fort: 14 Reflex: 16 Will: 12 HP: 26 Surges: 8 Surge Value: 6
TRAINED SKILLS * Heal +5, Arcana +10, Perception +5, Thievery +5, Dungeoneering +5, History +10
UNTRAINED SKILLS* Acrobatics, Bluff -1, Diplomacy -1, Endurance +2, Insight, Intimidate -1, Nature, Religion +5, Stealth, Streetwise -1, Athletics
FEATS Artificer: Alchemist Human: Master Mixer Level 1: Improved Initiative
POWERS Artificer at-will 1: Static Shock Artificer at-will 1: Thundering Armor Bonus At-Will Power: Aggravating Force Healing Infusion: Healing Infusion: Resistive Formula Artificer encounter 1: Drain Speed Artificer daily 1: Life-Tapping Darts
ITEMS * Leather Armor, Adventurer’s Kit, Climber’s Kit, Lyre, Crowbar, Flask (empty) (5), Footpads, Grappling Hook, Sling, Quarterstaff
RITUALS * Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole
No matter what, you always manage to survive. You can endure, pull through, recover from, outlast and outlive nearly any circumstance. When the going gets tough, you get going. You never say die, and never give up. Ever. Nothing angers you as much as a person who doesn’t struggle to make things better, or who surrenders to the nameless forces of the universe. Regain Willpower whenever you survive a difficult situation through your own cunning and perseverance.
Maladies: Allergies – very sneezy wheezy sort – and a limp in my left leg, fell from my father’s barn when I was very young.
Preferred Item: Lucky compass – never leave home without it. The one time I did, I was missing for a week.
Religion: Worship Aureon of the soverign host – LN
Background: Raised by my parents before the upheaval on their farm. Mother was a weaver of fine clothing, father ran the farm. Learned to tinker with farm implements. Combined mother’s skill at working the weaving loom with father’s ability to fix anything on the farm and found myself drawn toward artificing as a primary skill. Was always a clumsy child, falling from trees, stepping in rabbit holes, and more than alittle allergic to the world. Learned to deal though and after discovering a hidden old cave on the farm was bit by the adventuring bug. STarted sneaking out to find new and wonderful places and things, often got lost, scared my parents half to death, but no matter, I was fine and always turned up eventually. Now that we’ve settled, feel an obligation to join the guard, help start things right in our new land. Not a great fighter by any stretch, but can help my allies in a pinch with handy enchantements and such.